Location: Europe
Wolf3D Nickname: Atina
Where did your nickname come from and why did you choose it?
It’s still my old nickname which I was using when playing Quake 3 Arena online.
When did you first play Wolfenstein 3d?
It hasn’t been too many years ago. I don’t think I have played it as
kid since I rather played Amiga, NES/SNES games or Tomb Raider, Quake
and other fps then. I have known and seen it since I was a kid but only
played it around 2009 when Nexion showed me the game again.
Why did you decide to do modding and why was the choice Wolf 3d?
Always wanted to do a game myself. Nexion had some unfinished mod
(Deathtrigger) around and asked me if I wanted to give it a try since he
saw some potential. The game mechanics/tools seemed simple enough to
understand and N has been teaching me ever since.
What are your goals regarding modding?
Taking the old game and shaping it to something new. Usually I come up
with a concept and try to make a full thing out of it so it stands on
its own feet where all the parts like graphics, sounds, levels blend
together as one thing. Often there are ideas which I would like to see
myself or things I like.
What is modding for you?
For the biggest part it’s a hobby and fun thing for me. Also a way to
realize my own game ideas. I like to create things and draw. At the same
time it’s a way to express creativity and improving myself in different
sections.
What is the best part about being involved in the Wolf 3d Community?
Meeting new people who share similar hobbies and having all kind of good or bad discussions.
Who is your favourite modder?
Haha, that would be obviously Nexion. There is also Mr. Wolf, a close
friend to us, but he can be so damn lazy as a modder. Jayngo was quite
fun with all the insanity of the Haven chats but has been inactive been
for so long now. Everyone has different ideas or styles but I like what
Poet did for his Doll’s House sets. MadWolf has nice fantasy TC ideas.
ThunderEnema/Gerolf are similar but Beyond the Grave is still too
recent.
What are your favourite Wolf3D mods?
Some of the more exotic ones. A Doll’s House, Mutant Blobs From Outer
Space, Planet N, some of the unfinished mods by Mr. Wolf/Nex. “The Best
Mod In The World” is quite interesting but I can’t tell where it really
belongs.
Why do you feel that Wolf 3d has such a long lasting legacy being it was released so long ago?
It’s the mother of all fps and has spawned several big sequels over the
years till now. It has the basics and the core gameplay of all the
shooters so it’s easily accessible for anyone who wants to see the
beginnings or can be bothered with such old graphics. A smaller reason
is possibly the bloody and controversial theme that is being brought up
every now and then. One of the biggest reasons is for sure the modding
tools and the release of the source code which spawned many mods. John
Carmack had the right feeling regarding this. Tools and source don’t
guarantee it as you can see with some other games. I think it’s so long
lasting cause of a combination of all those reasons and some smaller
details.
Where would you like to see Wolf 3d go from here?
One of the big things that is still missing would be online
multiplayer. It can keep a game with its community floating for quite
some time. Scripting instead of source code editing and having packs of
assets which you can just add instead of replacing the whole wl6 files
is something that came quite late in shape of ECWolf. While it’s limited
in usage for bigger mods it’s an attractive start for new people. Doom
community got it for ages. Some more varied or interesting community
projects would be also nice to see. And I hope to see more mods that
aren’t set in WW2.
Everyone has an ultimate mod that they'd love to make if coding and graphics weren't limited, what would yours be?
I
don’t see the limitations as a problem but rather as a challenge. It’s
way more fun to try to come up with a way around some limitation than
having all solutions solved. If there were no limitations games would be
sort of without any idea behind them. I could quote here a 12 year old
kid who once said “If I could make a game it would be part Minecraft,
part GTA, part pokemon, part …”. Too much freedom is sometimes not a
good thing.
But for an ultimate mod I actually have an idea for
many years. It’s rather something massive and gonna take me long time to
finish. The graphics, sounds and all don’t need to be any less limited
than they are now. It’s a personal concept with focus on gameplay and
plenty of characters. For now I’m getting experience with smaller mods
so i can make the ultimate mod one day in a way that i’m happy with it.
Even if it’s just a handful of people that would play it =p
What was the inspiration behind Witching Hour?
Was one week before Halloween and I was wondering if I can make a mod in one week ><’
Besides
that I generally like horror and wanted to try something new for a mod.
Something outside of the usual run and shoot mods. I was wondering what
would be scary in real life and one of the things is being chased in a
forest by a mad hog. So from there went on by replacing the hog with
something more scary and so on =p
On your Youtube channel, you’ve played through a couple of unreleased mods that looked
very interesting, is there a chance some of them will still be released
at some point?
Not all of those mods were mine so doesn’t only
depend on me. A lot of those on Youtube were made by Mr.Wolf. There are
some that were made by Nexion or by both of them. A few are still on the
“to do list”. Some others are gone for good and some might be remade in
a new way. But at moment none of us is working on any of those.
One
of the unreleased mods you made a video of is ‘Assault on Precinct 13’.
Are you a big John Carpenter fan? Are his movies an influence?
Mr.
Wolf, Nexion and me are all fans of Carpenter. The 2 of them probably
the bigger ones. I like his calm and brooding style without those
modern epileptic camera changes. He seems to be a kind guy and tends to
creates a great atmosphere in his movies. His movies are certainly one
of the influences. “The Thing” is one of the best horror movies having
incredible effects and atmosphere. Especially the music which Carpenter
is making himself is a charm for the ears and a big influence.
Your mods often feature horror elements. What is it about horror that draws you to this genre?
I enjoy fantastical ideas, strange creatures and the mysteries around
it. I have grown up with horror movies so entertainment based on reality is
often boring to me. Lot of this is based on things you see each day or
have common things which are already explained to death. Horror and
supernatural things are far from the mainstream and often don’t have any
scientific answer which makes me wonder and think for myself. There is
also creativity involved even if it’s just some super boring horror film
with a lame killer mask design. What’s the meaning of life? Would you
want to know the answer and keep living till you die or prefer to keep
it fresh as a mystery and riddle?
Are you working on a new mod?
Yes.
I always have new concepts and ideas but not enough time for all of
them. I never rest and never sleep but the mods still don’t want to get
done =p So it comes when it’s done. Besides that I’m also working on
some small mod for Hovertank 3D which should be done in near future.
You
seem to have a penchant for old-school gaming. What makes these older
games more appealing to you (compared to modern games)?
The argument of
new vs. old graphics and all doesn’t matter so much if it all blends
together and creates a coherent design. Except the sentiment to them,
old games were more focused on gameplay I think. Modern games tend to
focus on the storytelling and become more and more like movies. Of
course I don’t say all modern games are so but it’s hard to deny that
old games were way more challenging, non-linear and mainly about game.
You didn’t need the storytelling to have fun, just being thrown into
game “Look, see those guys? They are moving, they look evil. Now go and
kill em all”. You could make up your own story as kid or imagine how
those pixels were supposed to look like in realistic design. In many
modern games before you can do something you need to go through loading
times, intro, tutorial, cutscene, then you can walk for 2 minutes till
next cutscene…. The worst part is that most of the cutscenes are
terribly boring or you've seen them already. Even John Carmack said in a
video that he hated to wait through the logos of publishers at beginning
of a game and just wanted to skip to the game as fast as possible.
Therefore the fast skip for Wolf3D. Don’t get me wrong, I play new and
old games. Zelda: Breath of the Wild was one of the best games for me.
But around 2005 games started to become more and more interactive
movies. Most things are now described, defined and thrown at the players
like they have no clue. Sort of like TV generally dumbing down more and
more. I’m also a big fan of Tomb Raider and the difference in
difficulty of the riddles between part 1 and the reboot is one hell of
an insult.
Any words of wisdom you would like to leave us on?
Never drink rum on empty stomach.
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